The revamped air dodge mechanics have significantly improved his innate ability to edgeguard opponents more effectively, and directional air dodges have also given him a secondary recovery option, but this also makes him more susceptible to juggling and edgeguarding as well, due to his short-ranged aerials and predictable landing options. Neutral attack and forward tilt are fast and have decent range, allowing Kirby to quickly distance opponents, with the latter being used for tech chase setups. Each fighter has their own Final Smash, which can be unleashed by acquiring the Smash Ball and then using a Neutral special move. Comes out on frame 8, tied with neutral aerial for having the second lowest startup of Kirby's aerials. Rage further compounds these issues, as Kirby will be launched even further by a high-damage opponent, and his low weight means he will sometimes not survive long enough to take advantage of his own rage. Hammer Flip is very powerful, especially when fully charged, and Kirby can move and jump while charging. Ultimate Shows Minecraft Kirby Form. His forward throw, unlike most other forward throws in the game, has combo potential, leading into aerial attacks from low to mid percentages. Ultimate features a variety of tracks from different video game franchises, including ones from the Kirby series. Mobile-friendly Frame Data for Kirby in Super Smash Bros.
While near the edge of Final Destination, it KOs middleweights starting at around 70%. As a result, it has decent KO potential. It also boasts good range due to its slightly disjointed hitbox, which makes it a viable edge-guarding option, and allows it to use it in a wall of pain, as well as a good approach option if used in a reverse aerial rush. A fast character is the preference of many players because of the simple fact it's easier ⦠Update 6.0.0 granted Kirby some of his most significant improvements. Likely as a result, Kirby has been granted a mix of buffs and nerfs in the transition to Ultimate; although he was noticeably buffed overall, especially compared to the game's initial release, many of his changes to gameplay mechanics were also a mixed bag. As a result of not being captured, Kirby is one of the few characters that doesn't have copies of him produced by Dharkon or Galeem during their boss fights. The majority of Kirby's attacks are characterized by speed, with his tilts being among the fastest in the game, while his slowest moves instead boast high power as a trade-off, while still being quite fast for their power. Overall, the two lattermost changes have resulted in his range issues being even more pronounced than in SSB4, but the changed mechanics have also granted him additional edgeguarding tools and an improved defensive game. Ultimate from DannerM5 is evidence of that, and it's already caught the ⦠It features a new fighter, a new stage, and 12 new soundtracks. In many ways, Kirby is the most troublesome character for the developers of Super Smash Bros. Kirby can also inhale projectiles; smaller projectiles will be swallowed, allowing him to heal himself, while larger ones (such as a fully-charged Charge Shot) can be stored in his mouth and spat out, essentially giving Kirby a reflector. This opens up a world of opportunity, allowing Kirby to finally make decent use of his powerful aerial attacks. Unlike other characters, Kirby can actually taunt online when playing outside of arenas, but only to discard his copy ability. Kirby's lack of reliable burst options makes his approach in these matchups problematic and sometimes predictable. Issues. Getting kicked by Diddy Kong on The Great Cave Offensive. - Page 4. A decent juggling option, it can also be used for continuing a combo due to its low landing lag. Kirby is voiced in all regions once again by Makiko Åmoto, using a combination of new voice clips and ones recycled from Super Smash Bros. 4. 1.2 Reveal Trailer: Artistic. SmashBoard (KMDP), The hitbox also has a deceptively short duration compared to what it seems, and has noticeable ending lag (29 frames), making it unsafe on shield and punishable if not used correctly. This imposes as a risk in approaching opponents in the air, while also preventing Kirby's aerials from being used effectively when in a disadvantage state, often forcing him to rely on his jumps, Stone, or neutral aerial to escape and return to the ground or ledge. Kirby's âunmasked Meta Knightâ costume standing next to the real Meta Knight on Skyworld. His Special Attacks derive from some of his signature ⦠Kirby's buffs lie in the increased utility of his moveset as a whole, with overall improved frame data and KO power on his finishers. For Super Smash Bros. He gets knocked around easily, but has some strong attacks to compensate. When I started Model Importing back in Sm4sh my very first import was Kirby with feet. Ultimate x Kirby Super Star is a DLC Pack for Super Smash Bros. A fast backwards dropkick. No one was asking for it, but I still delivered. Most likely as a result of this, Kirby has been granted a mixture of buffs and nerfs, but has been noticeably buffed overall.Kirby's buffs lie in the increased utility of his ground and aerial moveset. Kirby was among the fighters summoned to the cliffside to assist in defeating an army of Master Hands. As a result, Kirby has an excellent ground and defensive game thanks to his quick frame data and evasive crouch, requiring opponents to be careful when approaching him in neutral. The universal reduction to landing lag has also exponentially benefitted his aerials, which already had among the lowest landing lag in SSB4; his aerials are not only safer, but now capable of leading into followups, with forward aerial's first two hits now being able to follow up into forward smash. SmashWiki has more information about this subject here. Comes out on frame 7, with the fastest startup of his smash attacks. Green Greens (Melee) 4. Both neutral and up aerials had their startup reduced and their knockback increased, improving their combo and KO potential. Turns to face away from the screen, then turns back. Small changes have been made to Kirbyâs moveset, which has made them feel different ⦠It can autocancel in a short hop fast fall. Performs a cartwheeling kick while climbing up. The Legendary Air Ride Machine (Brawl) 5. Super Smash Bros Ultimate x Kirby 64: The Crystal Shardsis a DLC pack for Super Smash Bros Ultimate that adds content from Kirby 64 into the game. It is also a strong attack, especially in the air, and can be canceled shortly after Kirby begins his descent, although these benefits are limited by its slow startup and ending lag, and Kirby is still vulnerable to grabs while transformed. Due to these statistics, Kirby has difficulty approaching opponents. The Moon Somersault Kick from the Fighter ability. He is later seen alongside several other fighters, as they make their final stand against Galeem and Dharkon. Hammer Flip now renders Kirby nigh-impossible to stop for a longer time as long as he's grounded; Final Cutter is faster and its landing hit is much more powerful, which improves its utility; and Stone's aerial variant now has super armor during its startup, making it more difficult to interrupt Kirby out of the attack, as in previous Smash games he could be interrupted even when he fully transformed. Special Thanks: collaborators in our Super Smash Bros. Miiverse Project, Souce Gaming, GameFAQs (Luigifan305), GameXplain, ResetEra, SmashBoard (KMDP), SmashPedia and SmashWiki. "". Gourmet Race (Melee) 3. Kirby struck by Knuckles's uppercut on The Great Cave Offensive. Ultimate Full Kirby Transformations List. As a result, his representation in regionals and nationals has been minimal, with his reception being negative across the community. Overall, Kirby tends to run hot and cold. 1.3 Fighter Splash Text:Adeleine and Ribbon Collect their Courage! With Mario, Link, Inkling, Marth, Pit, Ridley and Villager on Battlefield. Gourmet Race (64) 2. "Jigglypuff Kirby" using Rollout with Jigglypuff on Onett. His Final Smash is the Ultra Sword Super Ability, where he repeatedly slices foes before delivering a finishing swing. It also renders Kirby's feet intangible for 10 frames starting from frame 5 until the clean hit ceases at frame 14. He resides in Dream Land on the planet Popstar. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Despite once again having earned some representation in all levels of competitive play with players such as Komota, Jesuischoq, and Ferretkuma, due to his somewhat rare tournament results at top levels of play, his perception in Ultimate's competitive scene has been somewhat negative much like in the previous game, as a number of players view Kirby around the same vein as in SSB4. It is also available periodically for purchase in the shop for 500 coins. A cartwheel. Ultimate has changed the game for Kirby, though. Characters: Nintendo / HAL Laboratory, Inc. / Pokémon. Kirby's recovery is versatile: despite his slow air speed and low jump height rendering him susceptible to edgeguarding, his five midair jumps, slow falling speed, long vertical airdodge, and Final Cutter's decent distance give him good stalling capabilities and decent safety. His smash attacks are also stronger punish options, with forward smash having an increase in range, up smash having reduced start-up, and down smash regaining its semi-spike angle that makes it better for edgeguarding, similarly to one of its hitboxes in Brawl; all three also have improved KO ability, with forward and up smash dealing more knockback, and down smash KOing earlier at the edge due to its lower angle (and despite its reduced knockback). Kirby was present on the cliffside, After Galeem absorbed all of the Master Hands during the opening cutscene, he began to unleash beams of light that vaporized all of the fighters and later imprisoned all of them. In addition, on Final Destination, it can KO middleweights under 160% at the center and at around 110% at the ledge if hit cleanly, making it one of the strongest neutral aerials in the game. "Mario Kirby" tossing a Fireball on Battlefield. Likes. Kirby returns as a series veteran. SmashPedia and Special Thanks: collaborators in our Super Smash Bros. Miiverse Project, Following this, update 7.0.0 enlarged Kirby's shield, making him much less susceptible to shield pokes. Its very low landing lag makes it a decent set-up option at low percents or a tool for shield pressure when short hopped, while its high knockback growth makes it a decent anti-pressure and out of shield option. The usefulness of Kirby's ground game also extends to his grab game. About to be eaten by Yoshi on Gaur Plain. It was later explained that Galeem had analyzed Kirby at some point during the story and was able to make puppet fighters in his image without needing Kirby himself. Because of the copy ability, Kirby has the most unique character models for any character in the game. Report. 1.1 Fighter: Adeleine and Ribbon. Super Smash Bros. Lastly, forward aerial's damage and knockback were increased. These changes make it a stronger punish tool and a much more versatile move overall than his previous dash attack. Back throw can be followed up by a back aerial at 0% on certain characters, can KO at high percents, and can send opponents offstage. SmashWiki. His smash attacks have good range, high power, and great speed, making them excellent at scoring a KO. A diagonal corkscrew dropkick. Boss Theme Medley (Brawl) 7. The first two hits have low knockback, which allows them to connect reliably with the third hit. Kirby is known for being a small lightweight, being tied for the eighth-lightest character in the game. The increased prevalence of zoners and swordfighters further compunds this issues. Many of Kirby's attacks, such as up tilt and all his aerials except for up aerial also have more range, partially reducing one of his weaknesses from SSB4. Kirby has the highest amount of voice clips for any character in the game, with 95 clips. Should he trip his opponents with it, he can follow up with a variety of attacks, such as a dash attack, grab, or forward smash. Kirby standing next to a Bomber on Green Greens. Update 2.0.0 improved his ground game by reducing the ending lag of his forward tilt, along with granting it increased base knockback, giving it newfound KO potential at very high percentages, while also boosting its safety at low percents. Up tilt's low knockback and high speed allow it to combo into multiple moves, such as itself, an aerial attack, or an Inhale. Admin. As such, Kirby needs a new transformation for each DLC character. In addition, Kirby's version of the opponent's neutral special has a 1.2x damage multiplier. Kirby was the sole survivor after escaping on his Warp Star, barely warping away from the beams before they could engulf him. 13. Note: All numbers are listed as base damage, without the 1v1 multiplier. Its clean hitbox also deals respectable damage and has very high knockback growth, which makes it a powerful and reliable KOing option. Kirby Nintendo Smash Bros Ultimate Minecraft Steve Kotakucore Photoshop Contest Contest. Kirby is also very small, making him hard to hit, and his very low crouch allows him to avoid almost all grabs and several attacks. Despite his status as the mode's starter character and closest thing to a main character, Kirby's depiction in marketing or artwork for. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "There, I fixed Kirby." Furthermore, he still retains many of the same issues that plagued him in SSB4, with mediocre range, sluggish aerial mobility and a high susceptibility to being camped. Ultimate featuring additional Kirby series content not already represented in the game, and the fourth Challenger Pack released for Fighter's Pass 3VIL. Based on the Spin Kick from the Fighter ability. Aside from glitch fixes, Kirby has been buffed significantly via game updates. Said attack will be replaced with the Final Smash. A decent combo starter on grounded opponents and due its low ending lag, and the final hit is a weak meteor smash, which makes it useful for edgeguarding and allows it to gimp characters with poor recoveries. He can inflict an impressive amount of damage if he gets close to his opponent thanks to his excellent frame data and potent combo game, but doing so is challenging for him due to his poor approach. His grabs have short range but are among the fastest, while his pummel's meager damage output is counterbalanced by its very fast speed. It is quick, due to coming out on frame 5, having very little ending lag and can be angled. Butter Building (Brawl) 8. This means it is impossible to see the message saying that "Kirby joins the battle!". Neutral aerial has a long-lasting hitbox, high knockback on the clean hit, very low landing lag, and good coverage, making it a safe landing option. He has the 26th slowest walking speed, 33rd fastest dashing speed, and 37th slowest initial dash. King Dedede's Theme (Brawl) 6. Furthermore, his down throw's damage output was increased, and Final Cutter can grab ledges earlier, making it safer for recovery. All taunts remove Kirby's Copy Ability if he has one. It can also be used as a combo finisher and can be used as a KO move at high percents. Up throw is his strongest throw and is able to KO almost all characters around 170%, or even earlier if it lands on a platform. Ultimate / Skins / Kirby. (Wild Pokémon) - Pokémon Sun / Pokémon Moon, https://twitter.com/PushDustIn/status/1098252915532165120?s=20, https://www.ssbwiki.com/index.php?title=Kirby_(SSBU)&oldid=1503508, Throws a spinning roundhouse kick. Ultimate, first playable in Super Smash Bros. Todos. Other nerfs include Stone no longer hitting shielding opponents twice, reducing its shield pressure considerably; back aerial deals less knockback (although the clean hit now lasts for slightly longer to compensate); and down aerial, one of his most reliable combo starters in SSB4, has more range on the looping hits, but slightly less on the final hit and is less advantageous on landing due to the removal of frame canceling, reducing the effectiveness of its follow-ups since its landing lag was not reduced enough to compensate properly. Notably, his neutral and up aerials -the former being one of his most situational attacks-, are now faster, deal more knockback (with the former's clean hit being one of the strongest neutral aerials in Ultimate and the latter had some of its lost KO power restored from Melee) and have less ending lag, making them much better overall; neutral aerial also has more range, and up aerial deals higher damage which further improves its power. Super Smash Bros. Semispike with above average power, with its clean hitbox KOing middleweights starting at around 100% from the edge of Final Destination. Flags . Credits roll after completing Classic Mode. Minecraft Steve's entry onto the Super Smash Bros. The changes to gameplay mechanics both help and hinder Kirby. Updates. 1.4 Moveset. Meta Knight's Revenge (Brawl) 10. Ultimate keeps getting better, as Kirbyâs adorable new Minecraft form has been revealed. Mobile-friendly Frame Data for Kirby in Super Smash Bros. GameFAQs (Luigifan305), Inhale can also be used to Kirbycide or spit the opponent out offstage, although the opponent can escape by mashing. The first two hits of his neutral attack can now jab lock, and the looping hits connect into the opponent much more reliably (albeit at the cost of reduced damage output); forward tilt is a stronger neutral option and KO move due to its reduced endlag and its increased knockback; dash attack has been mostly reverted back to its Melee iteration â however, it is significantly stronger, dealing much more damage and knockback, has less startup compared to his previous dash attack in SSB4, can cross-up on shields, covers more distance, and is more reliable for catching opponents thanks to only consisting of one, long-lasting hit. The following is a list of music tracks from the Kirby series used in Super Smash Bros. This also makes Kirby the only character in the entire series that is never unlocked in any mode. A powerful punish option. His Special Attacks derive from some of his signature Copy Abilities, which include Hammer, Cutter, and Stone. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. Kirby's gimmick since the original Super Smash Bros. is the ability to devour his foes and copy their abilities. Kirby's opponents are characters who, like Kirby, are known for their large appetites. However, Kirby has also received several noteworthy nerfs. Kirby's special moves can provide some unique strengths. The Air Drop from the Ninja ability. Due to the move lasting longer compared to his other aerials, it can safely pressure shields. Despite having an average damage output and very low base knockback, it has very high knockback growth. Completing it as Kirby has Staff Credits - Kirby's Dream Land accompany the credits. GameXplain, As such, Kirby functions well with a bait-and-punish playstyle, although being unprepared for an opponent's approach can be hazardous due to his low survivability. Dash attackâs early hit is excellent for whiff punishing and scoring a KO, potentially KOing opponents starting at 90%, while the late hit can set up into an Inhale. On the top platform of Battlefield, it will KO middleweights at around 170-175% with no rage. Up smash's sourspot had its knockback increased, improving its consistency, and neutral attack's startup was reduced by 1 frame. A bicycle kick. The weak hit of neutral air can combo into his tilts, grab, or even a smash attack. His results have noticeably improved as well, with players such as Jesuischoq and Ferretkuma placing well at both regional and national levels, with the former even defeating Glutonny. Ultimate Kirby Guide, we will guide you on how to play if you choose Kirby as your character of choice in a fight. He resides in Dream Land on the planet Popstar.In Smash Bros., Kirby is a lightweight fighter that can jump five times in midair. That one. The Fury Stomp from the Suplex ability. Inhale's Copy Ability grace period was also extended, allowing Kirby to safely keep his abilities for longer, and the probability of him losing them when receiving damage was also reduced. Due to its above average knockback, it can KO middleweights starting at around 140% at the edge of, A scorpion kick. X Super Smash Bros. Up aerial has good vertical knockback, low landing lag and a fairly quick auto-cancel window, allowing for many potential follow-ups and even opportunities to KO when near the upper blast line. Permits . 1.5 Misc. His Speed. Its most reliable follow-ups are neutral, forward and down aerials at low percents, and up aerial and. Ultimate. In addition, characters with long disjointed hitboxes such as Ike can outrange and wall out Kirby since his range is short relative to the cast. Minecraftâs addition to Super Smash Bros. Altogether, this grants Kirby a less effective combo game off of his grabs overall. In Smash Bros., Kirby is a lightweight fighter that can jump five times in midair. It has surprisingly good range compared to many other characters' edge attacks. by Gavin Lane Tue 6th Oct 2020; Share: 0; Nintendo Life⦠Ultimate roster has caused mass speculation as to what Kirby's Minecraft form will look like, and one Wii U modder may have predicted the answer two years ago. The punch version of the Arm Throw from the Fighter ability. It is fairly spammable due to coming out on frame 4 and having minimal ending lag. While near the edge of Final Destination, it KOs middleweights at around 137%. Kirby is classified as fighter #06. The changes to downwards velocity KOing opponents faster from the bottom blast line now render Final Cutter as a significantly more deadly edgeguarding and sacrificial KO option, further improving its utility. Players would deride on his vulnerability to being camped, poor range, slow air speed, as well as platforms potentially negating all follow-ups should he start a combo with a forward throw. It also renders Kirby's foot, A crouching shin kick. Can be used as an out-of-shield option if Kirby isn't pushed too far. 107. For each battle, Kirby and his opponent each spawn with 35% damage and several food items appear on the stage as the match begins. Original Game: © Nintendo / HAL Laboratory, Inc. Starting World of Light and play as Kirby allows the player to preview the first spirit below in the Spirit List under the name "???". While being light and floaty can help him escape combos from other characters, this also means he risks getting KOed earlier. Ultimate stream. Throughout Ultimateâs metagame, many considered him a low or even bottom tier, with some going as far as putting him as the worst character in the game due to these weaknesses and his sparse results and representation outside of locals. It hits in front of and behind Kirby, and its clean hitbox deals respectable damage and has very high knockback growth like his forward and up smashes. Has very low damage output, but is one of the fastest pummels. Ultimate, as he needs to be updated every time a new DLC fighter is added to the game. There are 81 different models, with 648 models if alternate costumes are counted. True to his franchise, Kirby is a slow, yet floaty character. Kirby's foot is also rendered intangible throughout its duration. Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account. Additionally, Kirby makes an appearance in various support spirits. The Pile Driver from the Suplex ability. Unlike the majority of forward throws, it possesses combo potential. Kirby (ã«ã¼ãã£, Kirby) is a playable character in Super Smash Bros. Near the end of SSB4's metagame, Kirby had been considered a low-tier character in the game's most recent tier list (50th out of 55), due to a combination of lackluster attributes and underwhelming moveset despite its power. Patches 6.0.0 and 8.0.0 eventually gave Kirby some of his biggest improvements. Due to it having 31 frames of ending lag, it has the highest ending lag of Kirby's smash attacks, and combined with its long duration, it's punishable if shielded or whiffed. 2 Thanks. Kirby's air game is also notable, despite his poor air speed, due to the versatility of his aerial attacks. Guide: Super Smash Bros.
However, its late hitbox lacks reliable KO potential due to its high base knockback but very low knockback scaling. His round, pink form is only 20 cm (8 inches) in height, though his dimensions are obviously enlarged in the Super Smash Bros. series. Dash attack had its clean hit's knockback increased and its previously high endlag reduced, with cross-ups now being much safer and as well as giving the late hit follow-up potential. Lastly, Stone causes Kirby to turn into an object and ignore up to 25% damage. This requires conscientious use to avoid punishment. As for his special moves, Inhale has been significantly buffed with faster startup, less ending lag, a much longer grace period in which Kirby cannot lose his Copy Ability, a lower probability of losing said ability after this period has ended, and a new 1.2à multiplier to his copied neutral special compared to his opponent (albeit without a corresponding increase to knockback), giving him a greater incentive and a higher reward from inhaling opponents. Forward aerial is a powerful combo tool, can pressure shields, be used as a respectable KOing option, and its first two hits can allow additional follow-ups due to its low landing lag. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. While near the edge of Final Destination, its clean hitbox KOs middleweights at around 105-110%, which is around the same KO percentages of Kirby's clean neutral aerial. He was confirmed to return on June 12, 2018 during E3 2018, and is the first protagonist of World of Light. Earlier this week when Steve and Alex were announced as the new reps in Super Smash Bros. Ironically, while the Kirby Dance has traditionally been composed of reused animations in the game, Kirby uses the slide in one of his new victory poses despite not using it in the entire. It functions as a sex kick, but also has the lowest amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6. His fighter number is #6. Overview. Depending on what character he inhales, the copy ability can give Kirby a move that helps him in matchups to various degrees, such as useful projectiles to counter-camp his opponent (Needle Storm, Charge Shot, Wolf's Blaster), powerful punish options (Giant Punch, Homing Attack), a reflector (Nayru's Love), or other benefits (Monado Arts). Using his Hammer on Little Mac in the Boxing Ring. Image: Nintendo / Kotaku. (Champion) - Pokémon X / Pokémon Y, Battle! It can even lead into a, The Foe Grab from the Fighter ability. Gourmet Race (Brawl) 9. Back aerial has decent range, high knockback on the clean hit, and is Kirby's fastest aerial, making it one of his strongest options overall. However, its high startup and endlag, along with its short range and Kirby's already-sluggish movement being further slowed when charging, makes it difficult to land outside of a shield break, covering ledge options, or after a jab lock. Kirby has been buffed once more in update 8.0.0, strengthening a handful of his finishers such as down smash, back aerial, and Stone, with the former having decreased start-up, alleviating the nerfs they initially received in the transition to Ultimate. The most notable were to his already below-average grab game: his already mediocre grab range has been worsened (most notably on his pivot grab), and forward throw has him jump up higher after the throw, which runs the risk of possibly landing on top of a soft platform, negating all follow-ups when it happens too early (although following up neutral air or up aerial can allow more follow-ups), while back throw has lost most of its combo setups due to changes to the animation. If you follow the rest of this guide the aerial will usually be Up air! Kirby's greatest strengths are his fast frame data, high combo potential, and the versatility of his moveset. Update 3.0.0 improved the duration of his up smash's clean hit, making it easier to land on aerial opponents, and reduced the ending lag on his neutral aerial. Ironically, Kirby has the most spirit battle appearances of all characters, with 57 total. Lastly, down throw is reliable for damage racking when no other throw can yield better results. As someone who mains Kirby, I know his weaknesses fairly well. 1.5.1 Animations. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to Mario's character unlock tree, starting with Sonic. He is also vulnerable to juggling, due to his aforementioned slow falling and air speeds. A spinning split kick. It's a versatile aerial that is good for combos and edgeguarding, it's capable of connecting into itself for a. This flip-book animation of Scorpion performing a Final Smash on Kirby in Smash Bros. Its low landing lag also allows the first or second hit to be used as set-up options into other moves, such as an up smash or forward smash at high percents.
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